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Arctic Fox Recon
Conceptualized and developed a 3D top-down game, "Arctic Fox Recon," offering players the role of a fox navigating a World War II battlefield set along the Finnish border, immersed in a snowy environment.terrainCrafted a unique gaming experience where players must skillfully maneuver through the treacherous terrain, avoiding guards, and engaging in activities such as hunting deer.Introduced pioneering systems to enhance gameplay:
Generated an entire world by using pixel-based seed generation of terrain, fauna and flora. This was done to allow easy modifications of the world at a later date.World generationImplemented an innovative AI pathfinding system utilizing depth cameras to dynamically detect walkable areas within the scene, ensuring a realistic and responsive environment.terrainDeveloped a groundbreaking snow-tracking system, allowing footprints to persist indefinitely. This feature provides a lasting visual record of player and AI movements, enhancing realism and strategic gameplay.
Utilized Godot for game development, showcasing proficiency in this platform to create an immersive and visually captivating gaming experience.
"Arctic Fox Recon" stands as a testament to the exploration of novel game development concepts and technologies, offering a glimpse into the potential future of interactive and dynamic virtual worlds.terrain